Thankfully, the characters you play are easier to swallow, as each one has a unique personality when interacting with the other characters in the game. This bleeds through to the game’s sidequests, which do have hilarious bits that make some endeavors worth the effort. Some of those you meet can be entertaining, but most of the time it’s just forgettable personalities who have their priorities out on the fritz. It also doesn’t help that the game is populated with self-centered NPC characters - the rich and famous, social media-obsessed teens, drunk rock stars – they are not the kind of people you want in a zombie apocalypse. It felt more like the developers were focused on leaving enough avenues for the game to grow in future content, but this has resulted in a shallow base experience. As I was playing through the last section, I already knew the game was going to leave me hanging as even the better stories had no resolution in sight, with once-promising antagonists that dissipated like hot air. It’s textbook zombie apocalypse stuff as Dead Island 2 has a predictable story that only started to get interesting in the latter parts of the campaign. You’ll get bitten, notice that he/she is immune to the disease, and go on a journey through “Hell-A” to find a way to get out of the city alive. The six playable characters flee the city via the same airplane, but of course, there’s an infected on board, and the plane crashes and burns with only a handful of people surviving the crash, including your chosen character. Citizens are fending for themselves, finding any way to get out of the city. Dead Island 2 takes place in Los Angeles, years after the events of the first game, and the zombie outbreak is in full swing as it can no longer be contained.
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